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Logo of the Dutch Foundation for the Disabled Child, Logo of SNS Bank and illustration

Demor(2004)

Demor is a location based 3D audio shooting game which is equally enjoyable for both blind and sighted players. The main aim of the game is to entertain, but it is also an attempt to improve the emancipation of the blind and visually impaired and their integration in the "sighted" world. Demor is a proof of concept based on both theoretical and practical research.

In order to play the game, the player is equipped with a bagpack containing a laptop, headphones, a GPS module, a head tracker and a modified joystick. The arena can be any large, empty outdoor space, such as a soccer field. The system works with a zero point (i.e. the place the player is standing when the game starts) and initializes itself after a first press on the joy stick button. The 3D auditory environment will then unfold itself around the player.

a boy plays demor

As soon as the game starts, the player finds himself situated in the center of a 3D audio shooting game. He can then move through the auditory surroundings and hear sounds coming from his left, right and the direction in which he is heading, that can come from close-by, from a distance and any space in between. The objects that produce these sounds are - among other things - the bad guys, the surroundings and ammunition.

demor hardware

The location based aspect of this game lies in the fact that the soundscape will adjust itself in real time to the position of the player and the direction in which she moves her head. In order to achieve the highest score, the player must shoot as many enemies as possible by turning his or her head towards them and then pulling "the trigger".

Although the Demor game application can run on any PC, the Demor system is needed for optimal experience. To see more about the project, go to the Demor promotion video (external site).

For more information please refer to the Demor Research report and the Demor homepage

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